Based in Taipei, Taiwan
Iron Vulture is a real-time strategy line defender. You can command six soilders in real-time combat, move them across lanes, and use their abilities to eliminate wave after wave of mutated creatures.
CY and Wu Ming began planning Iron Vulture in 2016. Both had known each other for quite awhile through interactions on a video game forum. They discovered that even though neither of them had any game development experience, they had great passion and knowledge. After this realization, WuMing took full responsibility for game design, while CY handled production and coordination. They began their development journey with the intention to create a small but high-quality indie game. Later, they added pixel artist Fishbone, former fighting game developer Aloner, and programmer Dan Dan to their team.
- [Command 6 unique soldiers. Defend and hold the line at all costs!]-Command your squad in real-time combat, covering each other while moving across lanes to eliminate enemies.
- [Battle 30+ enemies.Engage in Epic Boss fights.]-Face over 30 monsters, and fight giant bosses in epic battles. Every monster has its own unique abilities.
- [Use unique abilities to turn the tide of the battle.]-Every soldier has a unique fighting style. Take advantage of their specialties and turn the tide of the battle.
- [Upgrade and customization.Create your own playstyle"]-Utilize the talent tree, tactical chips, and cooking system to customize your soldiers and squad, creating your own playstyle.
Iron Vulture-Reveal Trailer YouTube
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001Studios was founded in 2017 in Taipei City, Taiwan. It is a 5-man development team made up of video game players. We grind to perfect our game's core, create high-quality animation, and strive for greatness. If you have any questions or just want to chat, feel free to contact us.
More information on 001Studios, our logo & relevant media are available here.
Iron Vulture Credits
2D美術, 動畫師, 概念設計